i can build tinyracing in 2020.2.1f1 for android, but when i add a quad then add child node of Text(TMP) on the Scene, then always fails.
i check the shader Mobile/Distance Field , it is ok , i am confuse now.
log.
Error: Shader compiler: Compile TextMeshPro/Mobile/Distance Field: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
UnityEngine.Debug:LogError (object)
Unity.Debug:LogError (object) (at Packages/com.unity.entities@0.16.0-preview.21/Unity.Entities/Stubs/Unity/Debug.cs:13)
Unity.Entities.Runtime.Build.BuildStepExportScenes:CheckConversionLog
Editor.logEditor.logAssetImportWorker0.log
i can build tinyracing in 2020.2.1f1 for android, but when i add a quad then add child node of Text(TMP) on the Scene, then always fails. i check the shader Mobile/Distance Field , it is ok , i am confuse now. log. Error: Shader compiler: Compile TextMeshPro/Mobile/Distance Field: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log. UnityEngine.Debug:LogError (object) Unity.Debug:LogError (object) (at Packages/com.unity.entities@0.16.0-preview.21/Unity.Entities/Stubs/Unity/Debug.cs:13) Unity.Entities.Runtime.Build.BuildStepExportScenes:CheckConversionLog Editor.log Editor.log AssetImportWorker0.log
(string) (at Packages/com.unity.dots.runtime@0.31.0-preview.24/Unity.Entities.Runtime.Build/BuildStepExportScenes.cs:195) Unity.Entities.Runtime.Build.BuildStepExportScenes:Run (Unity.Build.BuildContext) (at Packages/com.unity.dots.runtime@0.31.0-preview.24/Unity.Entities.Runtime.Build/BuildStepExportScenes.cs:97) Unity.Build.BuildStepCollection:Run (Unity.Build.BuildContext) (at Packages/com.unity.platforms@0.9.0-preview.9/Editor/Unity.Build/BuildStepCollection.cs:77)