Describe the bug
LaserScan points is not rendered in Unity gamemode.
RViz is running perfectly fine as well as game mode in Unity. /map and /costmap can be rendered without any problem but the LaserScan is somewhat missing even when enabled from the UI.
To Reproduce
Steps to reproduce the behavior:
Exactly as tutorials and instructions.
Uses the DefaultVisualizationSuite/sensor_msgs/LaserScan child for the rendering of the points.
Run "ros2 launch unity_slam_example unity_slam_example.py" in terminal.
Expected behavior
The points from the LaserScan are rendered in Unity during play mode.
Environment (please complete the following information, where applicable):
Describe the bug LaserScan points is not rendered in Unity gamemode. RViz is running perfectly fine as well as game mode in Unity. /map and /costmap can be rendered without any problem but the LaserScan is somewhat missing even when enabled from the UI.
To Reproduce Steps to reproduce the behavior:
Expected behavior The points from the LaserScan are rendered in Unity during play mode.
Environment (please complete the following information, where applicable):
Additional context
Points in Rviz are rendered properly.
OccupancyGrid from /map is also working fine.