Closed nullbyte91 closed 3 years ago
Hey Jegathesan! To confirm, you also get this same message when your ROS settings are set up like so?
@mrpropellers Yes.
Ok! I'll document this and investigate with some colleagues. We may have some issue with our singleton class not behaving like a singleton for some reason... In the meantime, could you also check to see that you only have one instance of the Unity editor open? Some cursory searches reveal that this exception typically means that there are two copies of the same process attempting to communicate over a socket at the same time. Any extra information you can provide about your specific configuration would be helpful for tracking this down as well. What host OS and Unity version are you using? How did you build and launch the Docker container? Do you have any additional processes running that might affect network communication? etc.
Hey @nullbyte91, any progress made on this issue? The additional information I mentioned above would be really useful for us internally to help isolate this bug if it is still causing problems for you.
Closing due to lack of activity. We were unable to repro the issue. @nullbyte91 feel free to re-open if you are still seeing this issue and can provide some additional context to help us reproduce it.
Hello Team,
I'm getting the System.Net.SocketException: Address already in use error from the Unity console.
Troubleshooting workaround by leaving the Override Unity IP Address blank and Change the ROS IP Address to the IP of your Docker container didn't fix the error.
Docker IP Configuration,
Regards, Jegathesan S