Unity-Technologies / ShaderGraph-Custom-Lighting

A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
275 stars 156 forks source link

cannot see any shadow. #2

Open redcool opened 4 years ago

redcool commented 4 years ago

shadow always = 1 ?

3DartBlade commented 3 weeks ago

5 years later, I have the same issue. ShadowAtten is constant for some reason.