Unity-Technologies / ShaderGraph-Custom-Lighting

A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
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Updated to Unity 2020.3 LTS and URP 10.4 #3

Open hybridherbst opened 3 years ago

hybridherbst commented 3 years ago

The changes in this PR are