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Unity-Technologies
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ShaderGraph-Custom-Lighting
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
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Updated to Unity 2020.3 LTS and URP 10.4
#3
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hybridherbst
opened
3 years ago
hybridherbst
commented
3 years ago
The changes in this PR are
fixing the custom function node (some weird if/ifdef issue)
updating all shaders/materials to URP 10.4.0
updating from "Lightweight" to "Universal" package
The changes in this PR are