Unity-Technologies / ShaderGraph-Custom-Lighting

A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
275 stars 156 forks source link

Updated to Unity 2020.3 LTS and URP 10.4 #3

Open hybridherbst opened 3 years ago

hybridherbst commented 3 years ago

The changes in this PR are