Closed robin-moss closed 3 years ago
Thank you for bringing this to our attention. I have created a ticket internally to track it. We will update you when this has been patched.
ticket#: AIRO-908
The existing behaviour of URDF Importer where it was overwriting existing assets in a Unity project has now changed.
As of 0.5:
Describe the bug
When unity is started or reimports an STL asset the URDF importer detects we have some STL files in our project (unrelated to any URDFs) and creates a prefab despite one already existing. This overwrites the existing prefab.
To Reproduce
assets
Asset -> Reimport
Git can also be used to see the changes made to the prefab
Console logs / stack traces
Expected behavior If a prefab already exists do not overwrite it
Screenshots
Environment (please complete the following information, where applicable):
Additional context