Closed thibnoel closed 3 years ago
Thanks. I've filed an internal ticket to investigate this issue.
The PR for this issue has been merged into dev
and will be in the next release of the URDF-Importer. Please feel free to try it out on dev
. I'll be closing this issue, but feel free to reopen it if the problem persists, or open a new ticket if you encounter other issues.
Describe the bug Hello, I noticed that using the URDF importer with a URDF model containing multiple references to the same collision mesh leads to missing mesh colliders in the generated Unity model for all links sharing this reference except one (specifically, the mesh colliders under ArticulationBody/Collisions/link are generated correctly but without a reference to the correct mesh)
To Reproduce Steps to reproduce the behavior:
Console logs / stack traces Not applicable
Expected behavior All ArticulationBody generated by the URDF Importer have correctly referenced meshes for their children mesh colliders.
Screenshots Example with a 2 armed robot : Left arm with correct reference to the collision meshes : Right arm with correct hierarchy generation but unreferenced collision meshes :
Environment (please complete the following information, where applicable):
Additional context None