Closed at669 closed 3 years ago
URDF Import only creates an asset for a mesh if the asset doesn't already exist (e.g. multiple references to the same mesh), otherwise the asset is loaded.
Verified that meshes remain between import, play mode, and returning to edit mode, as well as prefabbing and instantiating prefab.
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Proposed change(s)
URDF Import only creates an asset for a mesh if the asset doesn't already exist (e.g. multiple references to the same mesh), otherwise the asset is loaded.
Useful links (GitHub issues, JIRA tickets, forum threads, etc.)
135
Types of change(s)
Testing and Verification
Verified that meshes remain between import, play mode, and returning to edit mode, as well as prefabbing and instantiating prefab.
Test Configuration:
Checklist
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