Change has been made to UrdfInertial.cs. The importer will set the inertia tensor rotation to zero if the inertia tensor rotation produced from the inertial matrix has NaN values.
Useful links (GitHub issues, JIRA tickets, forum threads, etc.)
Please describe the tests that you ran to verify your changes. Please also provide instructions, ROS packages, and Unity project files as appropriate so we can reproduce the test environment.
Test Configuration:
Unity Version: [e.g. Unity 2020.2.0f1]
Unity machine OS + version: [e.g. Windows 10]
ROS machine OS + version: [e.g. Ubuntu 18.04, ROS Noetic]
ROS–Unity communication: [e.g. Docker]
Checklist
[x] Ensured this PR is up-to-date with the dev branch
Proposed change(s)
Change has been made to UrdfInertial.cs. The importer will set the inertia tensor rotation to zero if the inertia tensor rotation produced from the inertial matrix has NaN values.
Useful links (GitHub issues, JIRA tickets, forum threads, etc.)
https://github.com/Unity-Technologies/Unity-Robotics-Hub/issues/343
Types of change(s)
Testing and Verification
Please describe the tests that you ran to verify your changes. Please also provide instructions, ROS packages, and Unity project files as appropriate so we can reproduce the test environment.
Test Configuration:
Checklist
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