Open saratrajput opened 2 years ago
I think this might be a case of changing the Target and TargetPlacement usage from transform.position to transform.localPosition in TrajectoryPlanner.cs. (I haven't fully tested this but a quick test seemed to work).
@peted70 Thanks. Let me give it a try.
@saratrajput ok, let me know if it works ok and I will submit a PR for it. My initial quick test worked but am testing it further here.
I tested this on a HoloLens 2 using Unity 2020.3.26f1 + ROS1 noetic running on an Ubuntu VM and it works for me. I have create a PR here https://github.com/Unity-Technologies/Unity-Robotics-Hub/pull/362
@peted70 Thank you very much. I can confirm it works on Unity 2020.3.11f1 + ROS1 Noetic running on Docker as well. I'll test it on Hololens, too, and confirm.
Hello, I have encountered the same issue as the blogger. I used VMUbuntu 20.04&Ros noetic and Unity2020.3.38f1c2 to build, but after using your method to change the corresponding code in Trajectory_Planner. cs, both the Unity and ROS sides still reported errors. Can you share how you successfully built on the UWP platform? Thank you very much @peted70
Hello, I have encountered the same issue as the blogger. I used VMUbuntu 20.04&Ros noetic and Unity2020.3.38f1c2 to build, but after using your method to change the corresponding code in Trajectory_Planner. cs, both the Unity and ROS sides still reported errors. Can you share how you successfully built on the UWP platform? Thank you very much @peted70
What are the errors that you have?
你好,我遇到了和博主一样的问题。我是用VMUbuntu 20.04&Ros noetic和Unity2020.3.38f1c2搭建的,但是用你的方法改了Trajectory_Planner里面相应的代码之后。cs,Unity和ROS这边还是报错。您能分享一下您是如何在 UWP 平台上成功构建的吗?非常感谢@peted70
你有什么错误? Thank you very much for your reply! I have encountered the same problem as the subject. I want to build the PickAndPlaceProject in Hololens2. I installed MRTK in the project and switched Unity to the UWP platform. I made the code changes as you did in # 362, using the buttons in MRTK to trigger the function PublishJoints() in Trajectory_Planner. CS, But Unity still returns No trajectory returned from MoverService. Can you help me solve this problem?
你好,我遇到了和博主一样的问题。我是用VMUbuntu 20.04&Ros noetic和Unity2020.3.38f1c2搭建的,但是用你的方法改了Trajectory_Planner里面相应的代码之后。cs,Unity和ROS这边还是报错。您能分享一下您是如何在 UWP 平台上成功构建的吗?非常感谢@peted70
你有什么错误? Thank you very much for your reply! I have encountered the same problem as the subject. I want to build the PickAndPlaceProject in Hololens2. I installed MRTK in the project and switched Unity to the UWP platform. I made the code changes as you did in # 362, using the buttons in MRTK to trigger the function PublishJoints() in Trajectory_Planner. CS, But Unity still returns No trajectory returned from MoverService. Can you help me solve this problem?
It has been a while since I looked at this so forgive me if I am mistaken but if I recall correctly this worked for me after making those changes. Make sure that the target and source locations are provided in the local coordinate space of the robot. I did need to make an alteration that I patched here https://github.com/peted70/URDF-Importer to get the UWP build working.
Describe the bug Hi. I'm trying to set up the pick and place tutorial in Hololens 2. When I try to change the position of the Robot along with the Table, Target, and TargetPlacement, I get the error ``No trajectory returned from MoverService.``` and the gameplay freezes.
I would like to move the whole setup away from the (0, 0, 0) position since the same position is occupied by the Hololens2 upon deployment.
I'm assuming I have to update the robot's position on the ROS side when I change the robot's position in Unity. Would someone kindly guide me how to resolve this?
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