Open arpanraj opened 4 years ago
@arpanraj I think URP is technically not even supported still, is it?
Which version did you have success with prior? I think a lot of people would be interested in any adjusted sample code that does work with URP (or at all)
Thanks @nicolasgramlich for reaching out. I did not knew that it does not work with URP(because I thought maybe the bone rendering component is only defined in the hdrp and other calculations of different animations happen using data flow graph). I did not have any success prior using this.
I will now try in HDRP Pipeline and will let you know if I get any success.
ok, I tried in HDRP and it has same output as URP. (Bone rendering still does not work.) I am only able to move root bone as per animation (created by input) and child bones does not move.
I have the same problem (child bones don't move)... @arpanraj Have you fixed it? Animation - version 0.9.0-preview.6 Hybrid Renderer - version 0.11.0-preview.44 Unity 2021.1.10f1
Hi,
My Setup Universal Rendering Pipeline (I am not using bone rendering component so it might not be the issue maybe.) Animation Package Version 0.6.0-preview.2
all the required dependencies are installed. Reference example Scenes->Examples -> BlendTree2D Simple Direction Model -> Rig - Humanoid Animations - > Rig - Humanoid (avatar configured from above model)
Changes I made
output I am able to see rendered model with no errors with static T pose (As per provided count settings). I am able to debug inputs I passed and BlendTree2DData is also showing proper data through entity debugger. I dont know its relevent or not I was able to see DisableRootTransformReadWriteTag in one entity list.
Thank you in advance.