I get that this won't support built in but thought I'd post it anyways. Latest version of 2019.3.
I did a quick implementation with a vert/surface shader using the same core shader logic. Skinning appears to work fine, but in the stress test scenes individual skinned meshes get out of sync with each other. And it gets progressively worse the more characters there are. Mostly just curious if there is something obvious that would cause that in built in as it has me stumped. We plan on moving to HDRP but not until 2020 but I'd like to get a head start on the animation as it's a huge chunk of work.
I get that this won't support built in but thought I'd post it anyways. Latest version of 2019.3.
I did a quick implementation with a vert/surface shader using the same core shader logic. Skinning appears to work fine, but in the stress test scenes individual skinned meshes get out of sync with each other. And it gets progressively worse the more characters there are. Mostly just curious if there is something obvious that would cause that in built in as it has me stumped. We plan on moving to HDRP but not until 2020 but I'd like to get a head start on the animation as it's a huge chunk of work.