``Hi,
iam currently have no plan how to use the snoise function for my voxels.
`int x = i / (renderDistance renderDistance);
int y = (i - x renderDistance renderDistance) / renderDistance;
int z = i - x renderDistance renderDistance - y renderDistance;
something like that will be. A flatten 3 dimensional array with all positions, then calculate noise on that positions and scale it a bit. next is the problem. How to check if Position at specifig Height should be solid or not?
``Hi, iam currently have no plan how to use the snoise function for my voxels.
`int x = i / (renderDistance renderDistance); int y = (i - x renderDistance renderDistance) / renderDistance; int z = i - x renderDistance renderDistance - y renderDistance;
something like that will be. A flatten 3 dimensional array with all positions, then calculate noise on that positions and scale it a bit. next is the problem. How to check if Position at specifig Height should be solid or not?
Thank you