Open Wokarol opened 5 years ago
Seconding the call for intN <=> VectorNInt. Not sure I would make Vector3 => float2 implicit, but definitely allow implicit float2 => Vector3.
Its still actual... We can use extension method, but i bielive there's more performed way .
I would like to see implicit casting for:
(I have no idea why those don't exist)
Second one will make my code a lot easier to read, instead of
(Vector2)camera.WorldToScreenPoint(float3(currentWorldspaceAimCentre, 0));
I will be able to just docamera.WorldToScreenPoint(currentWorldspaceAimCentre)