after one day workshop with kids (10/12y) these are my main requests to allow them do next GGJ (maybe i'll submit some PR if you agree):
1) move the Playground components scripts in a custom menu
2) improve the wander script with container area (or radius)
3) create a generic bullet that decreases 1 health live to the enemy, destroying it at 0 lives. this allows bosses and different enemies
4) set Gravity to 0 as default always
5) check integration with Fungus framework ( https://github.com/snozbot/fungus/ ) to not reinvent the wheel for so many features like dialogs and animations)
after one day workshop with kids (10/12y) these are my main requests to allow them do next GGJ (maybe i'll submit some PR if you agree):
1) move the Playground components scripts in a custom menu 2) improve the wander script with container area (or radius) 3) create a generic bullet that decreases 1 health live to the enemy, destroying it at 0 lives. this allows bosses and different enemies 4) set Gravity to 0 as default always 5) check integration with Fungus framework ( https://github.com/snozbot/fungus/ ) to not reinvent the wheel for so many features like dialogs and animations)