Closed Bryan-Legend closed 6 years ago
Yeah, I've been thinking of a way to pick up an object and carry it around. But how would you release it? Maybe on collision?
If an enemy player knocked into the ball they would steal it. Or it would get destroyed at the goal.
Should probably be called AttachChild or something. And should check for the existence of the rigidbody.
AttachChild seems like a very technical name for kids who have never done game development. AttachObject is already better.
I'm also wondering if it could be made into one Action class to both pick up and release objects (and decide what it does by using a flag or a enum) for the sake of ease in maintaining the code. Or would it be better to have 2 separate Actions? 🤔
This project poses so many moral doubts!
Maybe just name it Attach.
I'd keep it simple and make two actions.
On Thu, Dec 1, 2016 at 10:13 AM, Ciro Continisio notifications@github.com wrote:
AttachChild seems like a very technical name for kids who have never done game development. AttachObject is already better.
I'm also wondering if it could be made into one Action class to both pick up and release objects (and decide what it does by using a flag or a enum) for the sake of ease in maintaining the code. Or would it be better to have 2 separate Actions? 🤔
This project poses so many moral doubts!
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My kids tried to make a quiddich game. Here's a quick action that I coded up for it.