Open TdXYZ opened 2 years ago
@TdXYZ
It is NOT One to Many like in the Multiplay sample.
Do you want to make the mesh network using p2p? I guess the web server provided by ours can not work for the mesh network.
@karasusan The plan was to first test things out with a mesh network and then move on to an SFU. Are there any guidelines on how to set up an SFU with the render streaming package? We're currently trying to use Janus for that. Are there perhaps more suitable alternatives?
@TdXYZ We have not tested it with SFU yet.
If there are no plans to add many to many broadcast support in the future, then this issue can be closed,
@TdXYZ We want to make the sample for integrating with SFU but I cannot promise when it is provided.
memo: URS-107
This thread in the Unity forum is interesting related to the issue. https://forum.unity.com/threads/providing-sfu-for-unity-renderstreaming.1315635/
This is also related to this: https://github.com/Unity-Technologies/UnityRenderStreaming/issues/799
The possibility of connecting this wonderful plugin with existing media servers would be great. To perhaps create a new kind of signaling class that would sit inbetween URS and Janus VideoRoom.
@docwhite Sure. SFU integraion is a good solution for users.
Package version
3.1.0-exp.3
Environment
Steps To Reproduce
Current Behavior
Expected Behavior
The expected outcome as seen in bullet point 1 in Current Behavior should work for more than two users
Anything else?