Open rntva opened 5 years ago
I want to make a kind of blood fluid stream in 3D Modeling.
I added a modeling in scene and add mesh collider component at modeling.
It is working well with unity Particle System but Visual Effect Graph's particles pass through the modeling.
If the problem is caused by difference of CPU base or GPU base, how can I solve it?
I want to make a kind of blood fluid stream in 3D Modeling.
I added a modeling in scene and add mesh collider component at modeling.
It is working well with unity Particle System but Visual Effect Graph's particles pass through the modeling.
If the problem is caused by difference of CPU base or GPU base, how can I solve it?