Open ice-github opened 5 years ago
In this output every line particle is actually a wireframe segment (2 points) controlled by attributes:
The first set position/target position are computing the values in 2d to make the grid), then are remapped as a vortex in separate set position/targetposition (basically these read the from values from the values stored previously using Get Position / Get Target Position operators.
This is something that is allowed in VFX, where you can perform some computations early in a context, then re-read again later in the same function.
As the blocks are executed top to bottom, you can chain computations this way.
I checked ARRadar sample however I couldn't understand why Line output of "Radar Lines" contains two "Set Position". I'd like to know how VFXGraph processes such a multiple "Set Position". Second "Set Position" loads "Get Attribute position(Current)" and the current position means the value of the first "Set Position"?