Unity-Technologies / VolumetricLighting

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
MIT License
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Not updated to work in VR #11

Open tdbe opened 7 years ago

tdbe commented 7 years ago

Unity currently doesn't have any volumetrics for VR AFAIK. Please update. A Proper postprocessing + volumetrics stack should have a very high priority on unity's list if you want to compete with the big boys, and the little boys with custom engines.

mwahnish commented 7 years ago

Seconding tdbe's issue, I would love to see this for VR.

stjohn909 commented 6 years ago

Thirding. I need this to work in VR, because it’s perfect for what I need.

stjohn909 commented 6 years ago

This does appear to work in VR OOB as of Unity 2017.2.0f3.

JoshSL commented 6 years ago

Its sort of useless without directional light support

eobet commented 6 years ago

You can't use directional lights and these area lights at the same time? Ouch.

The main thing for VR would be single pass stereo rendering support, right?

What are the chances that we will see that? Last project update was 2 months ago at the time of writing...

robcupisz commented 6 years ago

You can't use directional lights and these area lights at the same time? Ouch. You can, the directional light won't affect the fog though. Not yet at least.

As for VR support, and any new feature in general, I will add it when whatever demo we're currently working on requires it. This way it will be tested properly as well.

k0091601 commented 6 years ago

+1 for VR support

ghost commented 6 years ago

@robertcupisz any updates to this project?