Open tdbe opened 7 years ago
Seconding tdbe's issue, I would love to see this for VR.
Thirding. I need this to work in VR, because it’s perfect for what I need.
This does appear to work in VR OOB as of Unity 2017.2.0f3.
Its sort of useless without directional light support
You can't use directional lights and these area lights at the same time? Ouch.
The main thing for VR would be single pass stereo rendering support, right?
What are the chances that we will see that? Last project update was 2 months ago at the time of writing...
You can't use directional lights and these area lights at the same time? Ouch. You can, the directional light won't affect the fog though. Not yet at least.
As for VR support, and any new feature in general, I will add it when whatever demo we're currently working on requires it. This way it will be tested properly as well.
+1 for VR support
@robertcupisz any updates to this project?
Unity currently doesn't have any volumetrics for VR AFAIK. Please update. A Proper postprocessing + volumetrics stack should have a very high priority on unity's list if you want to compete with the big boys, and the little boys with custom engines.