No rotation of the grabbed object with handtracking / OpenXR plugin / XR Interaction Toolkit
It only works with two handed rotations.
It works well with Oculus in Link mode in editor but not in build.
I have added a cube as child of the direct interactor, I see it rotate in editor but not in build, it always kepts the same orientation .
No rotation of the grabbed object with handtracking / OpenXR plugin / XR Interaction Toolkit It only works with two handed rotations. It works well with Oculus in Link mode in editor but not in build.
I have added a cube as child of the direct interactor, I see it rotate in editor but not in build, it always kepts the same orientation .
To reproduce :