Open Corysia opened 4 years ago
This would be great, however there are constraints as to what kind of player rig you want- will it use gravity, the Unity CharacterController component, or will it use a rigidbody and use rigidbody forces to move around. All worth thinking about!
I think there are too many ways to implement thumbstick locomotion on a per project basis (depending on what kind of player controls and physics interactions you want) for unity to provide a one that you're better off just getting the vector2 from your thumbstick / trackpad and implementing it yourself the way you want. Suggest you look at how to get the vector2 input and look up basic player controllers for fps games as a start if you're not familiar with it.
Hi Jacques
Yeah definitely wasn't too hard to figure out how to implement it myself. I can see why it's not in the XRI package after trying different solutions until one worked best (vector2d to control a charactercontroller component).
Rob
Rob Farthing
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On Wed, 10 Jun 2020, 12:24 am Jacques, notifications@github.com wrote:
I think there are too many ways to implement thumbstick locomotion on a per project basis (depending on what kind of player controls and physics interactions you want) for unity to provide a one that you're better off just getting the vector2 from your thumbstick / trackpad and implementing it yourself the way you want. Suggest you look at how to get the vector2 input and look up basic player controllers for fps games as a start.
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I would really like to see this Locomotion feature made available, too.