Closed karahanoguzhan closed 1 year ago
Yes this is the normal behavior. Typically the provider takes a larger camera image then supplies some matrices to properly rotate and slice the pass through texture.
You may want to look into blitting or reading back the camera image: https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.0/manual/index.html#copying-the-camera-texture-to-a-render-texture-when-accessing-the-camera-image-on-the-gpu
Thank you so much! Now I am able to match the points correctly. But I have a couple of questions here:
ArCameraManager.
After many researches, I couldn't find any way to get these informations. These are:rotation
of image provided by ArCameraManager
?horizontally flipped
?vertically flipped
also?Thanks for your help!
To answer your questions in order:
Closing this issue as asked and answered. Feel free to re-open if you have further questions.
Hi, I am trying to detect hand with using ar foundation, I am getting frame using
TryAcquireLatestImage
and results don't match correctly. I have exactly the same problem as stated here: https://github.com/Unity-Technologies/arfoundation-samples/issues/476 But there is no solution provided there, so I am asking to get some help about this problem. Could you help me please? This is my screen shot: