Closed SimonDarksideJ closed 1 year ago
Issue resolved, essentially on Android
So the difference in functionality we were seeing was that the foundation sample only checks for "Tracking State = None" and any other state is valid, where our functionality was dealing with all three states.
The resolution is to fall back to the samples implementation and only deal with the None state and all other states are effectively tracking on all platforms, this resolves flicking on iOS where is seems less sure about tracked images.
Unity bug report case number Please log a bug at https://unity3d.com/unity/qa/bug-reporting and post the case number here.
Describe the bug We've been testing for some time now with ARFoundation Image Tracking on Android/ARCore and with only a few exceptions, everything is tracking fine.
However, we used the same project and built it for iOS and observed the following issues:
To Reproduce Steps to reproduce the behavior:
(InstantiatedPrefabs is just a Dictionary of Prefabs)
Expected behavior A clear and concise description of what you expected to happen. Stable tracked prefabs on the Image target.
Actual behavior A clear and concise description of what actually happened.
on iOS, prefab flickers on / off, on Android it is stable.
Smartphone (please complete the following information):