Closed Greken80 closed 1 year ago
I have also face this issue , but you can manually set Autofocus property once reset done that will resolve issue.
FindObjectOfType
Hi all, thanks for the report. We have fixed this issue internally and will update this thread when we have version numbers for where the fix will land.
Hi all! I got same problem. ARCameraManager.autoFocusRequested = true; Not helping! Does anyone have a solution?
I have also face this issue , but you can manually set Autofocus property once reset done that will resolve issue.
FindObjectOfType().autoFocusRequested = true;
Same here, setting autoFocusRequested=true does not help.
Same here, setting autoFocusRequested=true does not help.
Hello! I see we are in the same boat :D
I'm trying to find a solution, if suddenly you manage to solve this problem, could you share the result? I will do the same if I can
Do you have telegram or something like that
Hi all, you are unable to fix this issue on your end. As a temporary workaround you could consider de-initializing and re-initializing the XR Loader in your project instead of calling ARSession.Reset: https://github.com/Unity-Technologies/arfoundation-samples/blob/main/Assets/Scripts/Runtime/SceneUtility.cs
but this is not a recommended solution long-term. We will have a patch out in about two weeks with a fix for this.
Hi all, you are unable to fix this issue on your end. As a temporary workaround you could consider de-initializing and re-initializing the XR Loader in your project instead of calling ARSession.Reset: https://github.com/Unity-Technologies/arfoundation-samples/blob/main/Assets/Scripts/Runtime/SceneUtility.cs
but this is not a recommended solution long-term. We will have a patch out in about two weeks with a fix for this.
Yes! That helped! Thanks a lot.
But it seems that the image recognition time has increased, as if 3 times longer than it was before this script
Hi all, you are unable to fix this issue on your end. As a temporary workaround you could consider de-initializing and re-initializing the XR Loader in your project instead of calling ARSession.Reset: https://github.com/Unity-Technologies/arfoundation-samples/blob/main/Assets/Scripts/Runtime/SceneUtility.cs
but this is not a recommended solution long-term. We will have a patch out in about two weeks with a fix for this.
When I use
LoaderUtility.Deinitialize();
LoaderUtility.Initialize();
instead of ARSession.Reset(); The camera background is black and no tracking is starting. Am I missing something?
Hi all, you are unable to fix this issue on your end. As a temporary workaround you could consider de-initializing and re-initializing the XR Loader in your project instead of calling ARSession.Reset: https://github.com/Unity-Technologies/arfoundation-samples/blob/main/Assets/Scripts/Runtime/SceneUtility.cs
but this is not a recommended solution long-term. We will have a patch out in about two weeks with a fix for this.
Hi, any update on this?
The fix is merged in on our side. We're kicking off a release soon and will post here when it's live. Release process takes a couple days to get through verification
Thanks for everyone's patience during our release process.
This issue has been resolved in the following AR Foundation versions:
A fix for 5.1 will go live in 5.1.0-pre.5 along with several new features in the coming weeks.
As always when upgrading AR Foundation versions, make sure that you upgrade ALL AR Foundation-related packages to the same version:
Please upgrade to the latest patch of your choice and let us know how it goes.
Thank you. I can confirm, that the bug is fixed. :)
Closing this issue as fixed. Feel free to re-open it if you discover any issues with the patch.
When I export and merge into Android project after upgrade to 5.0.6 , �Error has been discovered that did not exist in verison 4.2.8.
EntryPointNotFoundException: Unable to find an entry point named 'UnityARCore_pointCloud_Create' in 'UnityARCore'. Tried the following entry points: Unable to get function 'UnityARCore_pointCloud_Create' because of 'The requested function was not found (0x06000001) dlerror() = undefined symbol: UnityARCore_pointCloud_Create at UnityEngine.XR.ARCore.ARCoreXRPointCloudSubsystem+ARCoreProvider.UnityARCore_pointCloud_Create (System.Func1[TResult] guidGenerator) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider2[TSubsystem,TProvider].CreateProvider () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider`2[TSubsystem,TProvider].Create () [0x00000] in <000000000000000000000000000
Hi @chandroidx,
EntryPointNotFoundExceptions are usually the result of a mismatch in version numbers. Please ensure that your version numbers are identical for both AR Foundation (com.unity.xr.arfoundation) and the Google ARCore XR Plug-in (com.unity.xr.arcore).
Autofocus stops working after i have used Reset in SimpleAR scene. Seen the same issue in my projects after i use ARSession.Reset() and only experienced the issue on Android devices
Steps to reproduce the behavior:
After reset is complete the camera feed is blurry and unfocused. If Paus is pressed then Resume the autofocus starts working.