Closed scara1701 closed 7 months ago
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
Upon starting the player, my prefab set in the ar tracked image managers spawns
This is not the recommended way to spawn content. You should subscribe to the ARTrackedImageManager.trackedImagesChanged event, and Instantiate your content as a child of the ARTrackedImage GameObject.
We have sample code for this here: https://github.com/Unity-Technologies/arfoundation-samples?tab=readme-ov-file#image-tracking-with-multiple-prefabs
I'm closing this issue as answered, but feel free to re-open it if you have further questions.
I've added the XR Simulation to my project. I've added a script to the simulated tracked image which moves and rotates it over time.
My ar tracked image manager has the number of maximum moving images to track set to 10.
Upon starting the player, my prefab set in the ar tracked image managers spawns, however they do not all follow the movement of the simulated tracked image.
Is this scenario supported in the XR Environment, or have I made a mistake somewhere?
I've uploaded a video example here: https://www.youtube.com/watch?v=3IBtnWzIXgo
I've uploaded my project to github: https://github.com/scara1701/Unity-XREnvironment-TrackedImageIssues