Closed NikKovIos closed 9 months ago
Apple does not support ARKit in the iOS simulator, so we don't support our ARKit plugin in the simulator either. (https://developer.apple.com/forums/thread/92311)
@andyb-unity I just want you to support a mock library when you build to simulator. its methods will do nothing. However it would provide availability to build and run unity projects that supports ar - to simulator without any crunches.
Closing this issue as asked and answered. We do not support this use case.
Hi)
I build unity for simulator like this:![telegram-cloud-photo-size-2-5269559899212335613-x](https://user-images.githubusercontent.com/16647690/228754313-46cc97ee-818b-44fb-83e0-663c0cf7bc21.jpg)
And libraries libil2cpp, baselib, libiPhone-lib builded for x86_64 arch. But libUnityARKit.a is still for arm64 arch. And when building to simulator there is an error while linking:
I've found topic with same theme.
Also found that camera is not supported on simulator https://forum.unity.com/threads/symbol-not-found-_unityarkitxrplugin_pluginload.841729/
It's strange if you make build for simulator and it's not working in simulator.
Question: How to build libUnityARKit for iOS Simulator-x86_64 in order to run it on simulator?