Closed kenhuang1964 closed 8 months ago
This question is better suited for the forums: https://forum.unity.com/forums/ar.161/. Please do not use our GitHub issues to ask for help building your project. As stated in our repo README, this GitHub issues section is for bug reports only, and we will close any issue that does not contain an official bug ID number:
AR Foundation bug reports To report a bug in AR Foundation, please file a bug. You may also submit a GitHub issue, but we will close your GitHub issue if it does not contain an official bug ID number. The best way to ensure that your issue is addressed is to file a bug using Unity's official bug reporting process.
Accordingly, I'm going to close this issue. When you post on the forums, please include your AR Foundation version number.
Hey everyone, I hope you are all doing well. I have been trying to use AR Foundation to help me with navigation. My code currently detects and classifies planes, treating certain planes as obstacles. I am coming across an issue where the raycasting would give me a different label for the plane classification compared to what I see on my screen on my iphone. The warning sound for obstacles is somehow delayed I think and I can't figure out why. For example, if I am looking at a chair, it would say "Warning, table ahead." which is strange because in the world, it is clearly a chair and "Warning, table ahead." was played before, which leads me to suspect that the sound coming out is delayed somehow. Can someone please help me with this? I have been trying to figure out what is wrong all day and couldn't figure it out. Also, please feel free to give criticism on my code because this is my first time writing code in unity and C# :)
Here is my current code that is related to obstacle avoidance: