Closed pnok closed 4 years ago
Hi all,
same issue for me; any solutions?
Same
Do you think it might be a duplicate of this resolved issue? https://github.com/Unity-Technologies/arfoundation-samples/issues/95
Since nobody else bothered to do it, I have reported this issue being caused by MultiThreaded Rendering at Unity Bug: IN-35599 - [AR Foundation] MultiThreaded Rendering crash AR Foundation when enable/disable AR Session on iOS+Android
I built an AR iOS project using ARFoundation 1.5.0, ARKit XR plugin 2.2.0, with Unity 2018.4.8f1 version and XCode 11.
As standalone iOS app it works.
Then I tried to integrate the Unity XCode project as library in an exisisting ios native project. The build process succeeded, but as soon as I ran the app on an iphone 7 plus device it crashed with EXC_BAD_ACCESS.
The error has been raised by the unity_init func in AppDelegate class. In details the crash happens at UnityInitRuntime inside the unity_init function.
Any suggestions?
Thanks