Closed mskalash closed 3 years ago
On IPhone11 pro iOS 14.2 this bug too
May be related to this '6 degrees of freedom bug': https://forum.unity.com/threads/af-foundation-camera-switching-not-working.972897/
I'll try
I agree; I don't think plane detection is broken on iPhoneX/11 only -- the difference between iPhoneX and iPhone11 and earlier devices is that those phones support face detection while using the rear camera and 6dof tracking while using the front camera. This is a known issue in iOS, and @KirillKuzyk has pointed out the workaround.
This issue tracker link explains the issue in more detail: https://issuetracker.unity3d.com/issues/arfoundation-mobile-gameobjects-dont-disappear-when-deactivating-them-and-switching-cameras
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
The plane is incorrectly recognized on the iPhoneX. Namely, after recognition, it binds and moves with the camera on other iPhones and android everything is fine. Unity: 2019.4.10f1 Device: IPhoneX "com.unity.xr.arcore": "4.0.8", "com.unity.xr.arfoundation": "4.0.8", "com.unity.xr.arkit": "4.0.2", "com.unity.xr.arkit-face-tracking": "4.0.8", "com.unity.xr.arsubsystems": "4.0.1",