Unity-Technologies / arfoundation-samples

Example content for Unity projects based on AR Foundation
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[ARKit Human Tracking] If Lidar is available is it get used automatically? #743

Closed FrankSpalteholz closed 3 years ago

FrankSpalteholz commented 3 years ago

Hey there,

i'm currently working on a prototype where i try implementing ARKit human tracking (based on the ARFoundation example). The tracking is "ok"-ish but for serious purposes it needs to be improved. I have access to either using a latest iPadPro (with Lidar) or an iPhone12Pro (with Lidar). I've read that Lidar improves the tracking a lot but i haven't found any options on any component in the unity-example so i'm asking if Lidar is getting used automatically if available or if i have to implement it myself somehow? Thanks again for your awesome package!

Best wishes Frank

tdmowrer commented 3 years ago

I've read that Lidar improves the tracking a lot...

Apple says that it does:

Every existing ARKit app automatically gets instant AR placement, improved motion capture and people occlusion.

...but i haven't found any options on any component in the unity-example so i'm asking if Lidar is getting used automatically if available or if i have to implement it myself somehow?

Nope; there is nothing special that you need to do. ARKit will use LiDAR if it is available.

stale[bot] commented 3 years ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.