Closed stetttho closed 3 years ago
This doesn't look like a bug -- it looks like a very slight (0.35 mm) error in detection. That seems within expected tolerance to me. What use case do you have that requires accuracy higher than that?
I think that might have something to do with the scaling of my prefabs, have not tested my temporary fix with the sample project. It is definatly more than 0.35mm, probably 2-3mm as far as I can tell. So it is noticable and parts of the trigger image can always be seen behind the overlay.
I also wouldn't call it a bug if it wouldn't always be the same offset. But as it is (tested not only with my 2 devices but also by other iOS users) I think it would be worth looking into it.
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Unity bug report case number 1333921
Describe the bug The overlay image is slightly off to the bottom and to the right.
To Reproduce Can be reproduced with the sample project 'BasicImageTracking' .
Expected behavior Overlay image should be placed exactly on the trigger image
Actual behavior slightly offset to the right and bottom. As a temporary fix, I use this:
Smartphone (please complete the following information):