We're using AR Core 4.0.8 in Unity 2019.4.31f1. Until now, we were targeting SDK 29, and everything worked fine, even on Android 11 devices. However, Google enforces targeting SDK 30 since November 1, so we had to do the switch.
Since then, our app keeps requesting upgrading to the latest Google Play Services for AR, although it already is installed. If we cancel this request, Unity starts without AR, I can only see the default background.
They recommend to upgrade AR Core to 3.1.8., but I am already using 4.0.8, so I don't want to downgrade and I kept it (assuming that all changes of 3.1.8 are available in 4.0.8 as well).
My second attempt was to upgrade gradle to 3.6.0, but this still did not work.
How can I get back to a working configuration, without updating Unity to 2020? Our app won't work in this newer Unity version, due to other package dependencies.
This is quite urgent for us, since it prevents us from pushing an important bug-fix to the Play Store :-/
Ok, it seems as if upgrading to AR Core 4.0.10 (plus setting gradle to 3.6.0) did the trick. Wish this was easier. Don't have a good feeling now that I am using custom gradle templates...
We're using AR Core 4.0.8 in Unity 2019.4.31f1. Until now, we were targeting SDK 29, and everything worked fine, even on Android 11 devices. However, Google enforces targeting SDK 30 since November 1, so we had to do the switch.
Since then, our app keeps requesting upgrading to the latest Google Play Services for AR, although it already is installed. If we cancel this request, Unity starts without AR, I can only see the default background.
I've seen these two posts:
https://github.com/Unity-Technologies/arfoundation-samples/issues/609 https://github.com/Unity-Technologies/arfoundation-samples/issues/740
They recommend to upgrade AR Core to 3.1.8., but I am already using 4.0.8, so I don't want to downgrade and I kept it (assuming that all changes of 3.1.8 are available in 4.0.8 as well).
My second attempt was to upgrade gradle to 3.6.0, but this still did not work.
How can I get back to a working configuration, without updating Unity to 2020? Our app won't work in this newer Unity version, due to other package dependencies.
This is quite urgent for us, since it prevents us from pushing an important bug-fix to the Play Store :-/