Closed Sami-AlEsh closed 2 years ago
There are APIs for querying supported formats on-device (docs), but in general only uncompressed formats are supported if I remember correctly. Note that the method to add an image to the database from a Texture2D is an extension provided for convenience. All you actually need is an array of black & white pixels if that helps you (docs).
Thanks @tdmowrer. I finished up using RGB24bit as texture format and it worked fine.
What is the best texture import setting to be supported for image tracking in both platforms (Android & IOS) ? My current setting is :![image](https://user-images.githubusercontent.com/42234447/154710438-3c512804-d8b1-4016-a702-14fd120bb2a8.png)