Closed wangyugod closed 2 years ago
Update for more information, I enabled plane visualization for detected plane, when I save and load the ARWorldMap, the planes became denser and denser, and app became much slower.
Then I downloaded official ARWorldMap Pesistent demo from https://developer.apple.com/documentation/arkit/data_management/saving_and_loading_world_data, repeat the operation as above, it also crashed.
If you are able to reproduce this with Apple's sample, then it isn't a Unity-related bug and it's unlikely they will be able to help. I recommend that you report this to Apple here:
Hi there, I have a function that saves and restores ARWorldMap in my App, my operation flow: