Closed normusF7 closed 1 year ago
Please file a bug. https://unity3d.com/unity/qa/bug-reporting
Hi, your stack trace looks different, but as it's a quick test, you could try to disable Multithreaded Rendering in Player Settings.
It worked around random crashes with the current versions, that we experienced from (what seems to be) a regressed bug described here: https://github.com/Unity-Technologies/arfoundation-samples/issues/95
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
We have not seen this issue in our internal testing. As requested by @andyb-unity, can you file a bug with a project that can reproduce this issue? https://unity3d.com/unity/qa/bug-reporting
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
Closing this issue due to lack of response. As suggested above, you could try disabling the Multithreaded Rendering in Player Settings. Since Unity cannot reproduce it, you will need to file a bug (https://unity3d.com/unity/qa/bug-reporting) for Unity to investigate this further.
Feel free to re-open the issue if you have further questions.
Since nobody else bothered to do it, I have reported this issue being caused by MultiThreaded Rendering at Unity Bug: IN-35599 - [AR Foundation] MultiThreaded Rendering crash AR Foundation when enable/disable AR Session on iOS+Android
My application is crashing at random times when using Unity + ArFoundation (Unity 2021.3.23, ARFoundation 4.2.1, iOS 15.1). It happens 5 to 60 minutes after launching the application. Even when tablet is just laying on the table. Is there anything that I can do to prevent this. It looks like it's something internal in ARKit library. The stacktrace looks almost every time like this: