Closed killerantz closed 3 years ago
Thanks for providing the model, I will check.
Hi @killerantz I've checked your model.
For some reason the last Gather op, the indices
are stored as an array of string... Looking into it it is worth
"[ \"RGVmYXVsdA==\", \"UGVhY2U=\" ]"
so not sure which encoding it is using...
So there must have been a bug in how you exported your model.
Not knowing which values to take for the indices. I removed the last bit of the model
As this can be done easily on the CPU once you have the output.
After that I validated that your model imports and runs correctly (against onnxruntime). So things should be good.
I've also given you the script to edit the model (just rename it to .py)
Let me know if you have any other questions.
modifyonnxmodel.txt
Thanks for the help!
Trying to import an ONNX model into Unity produces this error.
OnnxLayerImportException: Could not read tensor data for constant tensor. Unity.Barracuda.ONNX.ONNXTensor..ctor (Onnx.TensorProto onnxTensor) (at Library/PackageCache/com.unity.barracuda@1.3.0-preview/Barracuda/Runtime/ONNX/ONNXTensor.cs:165) Unity.Barracuda.ONNX.ONNXModelConverter.ConvertOnnxModel (Onnx.ModelProto onnxModel) (at Library/PackageCache/com.unity.barracuda@1.3.0-preview/Barracuda/Runtime/ONNX/ONNXModelConverter.cs:2585) Unity.Barracuda.ONNX.ONNXModelConverter.Convert (Google.Protobuf.CodedInputStream inputStream) (at Library/PackageCache/com.unity.barracuda@1.3.0-preview/Barracuda/Runtime/ONNX/ONNXModelConverter.cs:104) Unity.Barracuda.ONNX.ONNXModelConverter.Convert (System.String filePath) (at Library/PackageCache/com.unity.barracuda@1.3.0-preview/Barracuda/Runtime/ONNX/ONNXModelConverter.cs:83) Unity.Barracuda.ONNXModelImporter.OnImportAsset (UnityEditor.Experimental.AssetImporters.AssetImportContext ctx) (at Library/PackageCache/com.unity.barracuda@1.3.0-preview/Barracuda/Editor/ONNXModelImporter.cs:58) UnityEditor.Experimental.AssetImporters.ScriptedImporter.GenerateAssetData (UnityEditor.Experimental.AssetImporters.AssetImportContext ctx) (at:0)
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
This occurs in versions 1.3.0 and 1.0.4. The model was produced by Lobe, tried exporting as ResNet-50 V2 and MobileNetV2.
See the attached MobileNet version and signature files in the zip. Peace ONNX.zip
I'm also experimenting with Teachable Machine, but they only export as TensorFlow types right now, which need to be converted to ONNX. I'm still learning about the different model types and formats, really just experimenting with different workflows including ML-Agents, for different types of AI tasks. Thanks for any help.