Unity-Technologies / boat-attack-water

Package repo containing the water system created for the URP Boat Attack demo project.
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Weird water clip-off (Linux, Vulkan) #7

Open ArtyIF opened 2 years ago

ArtyIF commented 2 years ago

I'm running Unity 2022.1.5f1 with URP 13.1.8 and the GitHub version of Boat Attack Water. I'm getting this weird cutoff no matter what settings I use both for URP and Water. I'm using Vulkan with an Nvidia GPU on Fedora 36. image

TeamSailEnthusiast commented 1 year ago

Im having an issue where I cant figure out how to increase the size of that circle of nice waves under the camera, as it looks like you have done here. I made a new Issue here on the repo, can you please help me there?

shubham-rgupta commented 1 year ago

haivng the same issue when i play the same level twice in android device

hakanrw commented 10 months ago

I have the same problem (Windows 11, Unity 2022.3.11f)

hakanrw commented 10 months ago

I think there is an issue with the Water.shader. Since a different shader is used for the horizon, it renders. However, the main shader seems to be faulty while building. At least for this unity version.

Screenshot from build: image

Screenshot from editor: image

hakanrw commented 10 months ago

Dear friends,

After 5+ hours of trying to debug this issue, I found no way to fix the preview-5 version. I tried it with Unity 2021.3 as well, with no luck. Apart from the shading, there is an issue with the resource settings as well.

I can confirm that preview-1 version works without issues on build! Only problem is there is a tiny vertical black line on the horizon, which I fixed by changing my camera settings -> plane limit to 200. This might be an issue with my graphics card, I am not sure.

I believe a commit between preview-1 and preview-2 introduces this bug. preview-1 and the older com.verasl-water-system works without any shader issues on build.

Have a nice day.