Open ArtyIF opened 2 years ago
Im having an issue where I cant figure out how to increase the size of that circle of nice waves under the camera, as it looks like you have done here. I made a new Issue here on the repo, can you please help me there?
haivng the same issue when i play the same level twice in android device
I have the same problem (Windows 11, Unity 2022.3.11f)
I think there is an issue with the Water.shader
. Since a different shader is used for the horizon, it renders. However, the main shader seems to be faulty while building. At least for this unity version.
Screenshot from build:
Screenshot from editor:
Dear friends,
After 5+ hours of trying to debug this issue, I found no way to fix the preview-5
version. I tried it with Unity 2021.3 as well, with no luck. Apart from the shading, there is an issue with the resource settings as well.
I can confirm that preview-1
version works without issues on build! Only problem is there is a tiny vertical black line on the horizon, which I fixed by changing my camera settings -> plane limit to 200. This might be an issue with my graphics card, I am not sure.
I believe a commit between preview-1
and preview-2
introduces this bug. preview-1
and the older com.verasl-water-system
works without any shader issues on build.
Have a nice day.
I'm running Unity 2022.1.5f1 with URP 13.1.8 and the GitHub version of Boat Attack Water. I'm getting this weird cutoff no matter what settings I use both for URP and Water. I'm using Vulkan with an Nvidia GPU on Fedora 36.