Closed cjerry1243 closed 1 year ago
Hey Jerry, sorry for the late reply.
This sort of usage is unfortunately not supported due to the way that mesh and material generation works. I don't think it will be possible to accomplish what you are attempting.
Hi,
Thank you all for the fantastic work!
The HumanGenerationRandomizer is a runtime randomizer. I am wondering if there is a correct way to run it and save the randomly generated humans as a prefab and repurpose it. I tried to do this but the mesh is missing.
@csun