Unity-Technologies / com.unity.cv.synthetichumans

A package for creating Unity Perception compatible synthetic people.
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Save synthetic humans locally as a prefab and repurpose it #13

Closed cjerry1243 closed 1 year ago

cjerry1243 commented 1 year ago

Hi,

Thank you all for the fantastic work!

The HumanGenerationRandomizer is a runtime randomizer. I am wondering if there is a correct way to run it and save the randomly generated humans as a prefab and repurpose it. I tried to do this but the mesh is missing.

@csun

csun commented 1 year ago

Hey Jerry, sorry for the late reply.

This sort of usage is unfortunately not supported due to the way that mesh and material generation works. I don't think it will be possible to accomplish what you are attempting.