Unity-Technologies / com.unity.cv.synthetichumans

A package for creating Unity Perception compatible synthetic people.
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Description of the synthetic human assets #19

Closed cjerry1243 closed 11 months ago

cjerry1243 commented 11 months ago

Hi,

Thanks for the great work. I currently working on a publication that is built on top of synthetic humans. It would be helpful if a description of the assets is provided. (Basically how many or what are the choices of clothing, hair styles, face VAT?)

I didn't see it in the AnthroNet paper either.

csun commented 11 months ago

Hey Jerry,

Unfortunately, we don't have any sort of count like that available. I spoke to the AnthroNet team and I don't think they tracked those metrics either. My best suggestion would be to write a script to count for yourself.

In the Resources/_Assets folder, you'll see a file named DefaultAssetPack. This should contain a reference to every single asset .taginfo file that is used to generate humans. From each of those .taginfo files you should be able to derive information about the asset (eg. if a tag is a Clothing it tells you that the related asset is a piece of clothing, and its ClothingElement field will tell you whether it's pants, shoes, a shirt, etc.). If you write a script with all of this logic and iterate through the entire DefaultAssetPack, you should be able to get the counts you're looking for.

I'd also be very interested in reading your paper when it's ready. If you're open to sharing it, please feel free to get in touch with me at cameron.sun@unity3d.com :)