Unity-Technologies / com.unity.demoteam.hair

An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
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Hair collision is unstable with little and big boxes #32

Closed methusalah closed 1 year ago

methusalah commented 1 year ago

Hair collision is stable and ok with a 1 meter side cube, but other dimensions does not work well. On lower dimensions like 10 cm, the hair particles seem to bounce at a high velocity and a lot of particle pass through. On higher dimensions like 5 m side, the particles does not bounce but slowly sink into the volume.

(I consider 1 world unit as 1 meter)

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