Open JoePotter opened 1 year ago
Hi, and thank you for the feedback!
Currently there is no builtin way to export a mesh from the system. The current modes of rendering are based around view-dependent geometry, which isn't ideal for external use. An export feature is planned for later, along with an option for rendering strands as view-independent geometry (tubes).
If you want to make your own exporter, I would recommend taking a look at the SolverData struct where the various buffers are annotated.
Hi there,
Great package, I'm getting good results for foliage props using the strand based system.
I have the Unity FBX exporter package installed also, but it fails to export the simulated strand-based resulting mesh. Is there any way of successfully exporting this mesh without making a bespoke exporter myself?
Cheers.