Closed anubis66 closed 1 year ago
I haven't actually tried this method, but I believed you can download shader graph package and use it in your Built-in RP project. And if it work, you can then set up your shader for partical hair like this video shows https://youtu.be/9s-KEhQwcV0?t=220
Thanks, it works!
An example surface shader for the built-in RP is provided in HairMaterialDefaultLitBuiltin.shader. You should be able to write your own surface shader for hair by following the same basic pattern, replacing "BuiltinSurf" in "#pragma surface ..." with your own definition.
I wish I can use it on unity 2021 LTS Built-in RP, is this possible?