Unity-Technologies / com.unity.demoteam.hair

An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
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Some mechanism to have multiple different, attachable pieces of hair #64

Open qlee01 opened 1 year ago

qlee01 commented 1 year ago

Hey, this is probably more like a feature request: currently it seems not possible to have multiple exchangeable and attachable pieces of hair (e.g. different eye brows), at least not if the different styles need to be loaded from a prefab / asset, as I understand the skin attachment system only handles stuff which is active in scene, and does not use any sort of ID to identify a loaded asset to resolve the poses needed for attachment. Would be great to have some way to store the attachment information per hair asset and load only if needed. Not sure if this is even a topic for the hair system, or the digital human lib, or both (probably last).

fuglsang commented 2 months ago

Hi. This is indeed an issue/request for the attachment system, which currently lives elsewhere. We are discussing how to best proceed with updating that (attachment) system, and also making various experiments to improve the workflow of using it.