Open mydavlet opened 1 year ago
@mydavlet You need to either create a unique network prefab list or add your newly created network prefab to the DefaultNetworkPrefab list typically located at the root of the Assets folder.
If you don't see the DefaultNetworkPrefab asset, make sure your Project Settings->Netcode for GameObjects->Generate Default Network Prefabs List is checked:
If you prefer to make your own network prefab list you can right click in any folder and select Create->Netcode->Network Prefab List.
Once you have your Network Prefab List asset (default or your own), then editing it is exactly the same as it was when it was all contained within the NetworkManager. Also make sure the prefab list containing the override is added to the NetworkManager-> Network Prefabs Lists.
That should get you running again with prefab overrides.
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We cant add to prefab list objects from scene. We can add only prefabs. Anyway i go to Mirror Solution after that update. My projects didnt works after Update...(
Hello.
What i do in older versions without network Prefabs List
In-Scene Placed NetworkObject Registration Steps:
It doesnt work in new versions because i cant drag object from scene to prefab list. I can drag prefab but it's doesnt work. Sorry for my bag english friends!
i use this help but it work for versions without prefab list https://docs-multiplayer.unity3d.com/netcode/current/basics/scenemanagement/custom-management/#docusaurus_skipToContent_fallback