Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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chore: legacy cleanup with some test adjustments #2816
Moving the legacy (and no longer used) multiprocess tests out of the NGO testproject assets folder and into a legacy folder (for reference purposes).
Upgrading the DDOL test to use NetcodeIntegrationTest in order to prevent the occasional inconclusive results.
Modifying the threshold check for NetworkTransformTests.ParentedNetworkTransformTest to account for edge case interpolation related inconclusive results.
Modifying the threshold check for ParentingInSceneObjectsTests to avoid edge case inconclusive results.
Changelog
NA
Testing and Documentation
Includes integration test modifications
No documentation changes or additions were necessary.
Moving the legacy (and no longer used) multiprocess tests out of the NGO testproject assets folder and into a legacy folder (for reference purposes).
Upgrading the DDOL test to use NetcodeIntegrationTest in order to prevent the occasional inconclusive results. Modifying the threshold check for NetworkTransformTests.ParentedNetworkTransformTest to account for edge case interpolation related inconclusive results. Modifying the threshold check for ParentingInSceneObjectsTests to avoid edge case inconclusive results.
Changelog
NA
Testing and Documentation