Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: host not generating its own local client disconnect notification #2822
This fix assures a host will invoke
OnClientDisconnectCallback
for its local client when it is internally shutting down.fix: #2789
Changelog
OnClientDisconnectCallback
for its own local client when internally shutting down.Testing and Documentation