Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Host acts as both client and server.
Both the client target and the server target points to same instance This results in two invocations on the host which is not expected Checking that the server is host and skipping the RpcTarget invocation we avoid this situation
Host acts as both client and server. Both the client target and the server target points to same instance This results in two invocations on the host which is not expected Checking that the server is host and skipping the RpcTarget invocation we avoid this situation
Host executes "Rpc NotMe" twice with each call (1.8.0)
Changelog
Testing and Documentation