Unity-Technologies / com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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error occur in host when client conect #2839

Open Zhunity opened 3 months ago

Zhunity commented 3 months ago

[Netcode] Received a packet with an invalid Hash Value. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Received Hash: 15833562983381288824, Calculated Hash: 11354535073514518984, Offset: 4, Size: 117, Full receive array: 75 00 00 00 60 11 00 00 75 00 00 00 78 47 37 c1 a4 1d bc db 01 00 00 00 00 00 00 00 09 d2 02 02 01 7d 9a e2 a5 01 b2 36 17 b3 01 46 c4 ca 04 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 a6 22 89 97 01 b5 fe 01 74 01 be 97 be 73 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 42 7f 88 c6 01 97 a3 f5 46 01 00 00 00 00 01 94 59 02 54 4c 6b 55 f9 UnityEngine.Debug:LogError (object) Unity.Netcode.NetworkLog:LogError (string) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Logging/NetworkLog.cs:34) Unity.Netcode.NetworkMessageManager:HandleIncomingData (ulong,System.ArraySegment1<byte>,single) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Messaging/NetworkMessageManager.cs:282) Unity.Netcode.NetworkConnectionManager:DataEventHandler (ulong,System.ArraySegment1&,single) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Connection/NetworkConnectionManager.cs:463) Unity.Netcode.NetworkConnectionManager:HandleNetworkEvent (Unity.Netcode.NetworkEvent,ulong,System.ArraySegment1<byte>,single) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Connection/NetworkConnectionManager.cs:391) Unity.Netcode.NetworkTransport:InvokeOnTransportEvent (Unity.Netcode.NetworkEvent,ulong,System.ArraySegment1,single) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Transports/NetworkTransport.cs:49) Unity.Netcode.Transports.UTP.UnityTransport:ReceiveMessages (ulong,Unity.Networking.Transport.NetworkPipeline,Unity.Networking.Transport.DataStreamReader) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Transports/UTP/UnityTransport.cs:855) Unity.Netcode.Transports.UTP.UnityTransport:ProcessEvent () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Transports/UTP/UnityTransport.cs:905) Unity.Netcode.Transports.UTP.UnityTransport:Update () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Transports/UTP/UnityTransport.cs:938)

MusicCorner commented 3 months ago

Something similar and might be related: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2840