Closed MusicCorner closed 2 months ago
Hi @MusicCorner,
We've noticed some errors in your multiplayer game that could potentially be related to NGO version inconsistencies between the Unity builds. While investigating the issue, we've observed behaviors that suggest the possibility of using different versions of the Netcode for GameObjects.
We kindly request your assistance in verifying if there are indeed separate versions of NGO being used within your project and the builds you have created. While we cannot confirm this definitively from our end, addressing any potential discrepancies in package versions could help resolve the reported errors.
If you discover that your project is utilizing multiple versions of the networking package, we recommend standardizing the version across all components of the project. This consistency will help mitigate compatibility issues and streamline the debugging process.
@fluong6 All (clients and host) builds have the same packages versions ofc (NGO version is the same as well) The only difference was that one of the client was playing in play mode of the Unity editor. All other (host and clients) were using builded version of the game
@fluong6 could it be due to one of the clients was running the game in the unity editor mode and not using the build? FYI I will retest with updated Unity Transport version these weekends and will let you know if the issue is still presented
@fluong6 so we tested it 3 times and it seems like it's fixed with update of unity transport package to 2.1.0. I will update you on Weekends
@MusicCorner Our team will re-triage this issue on Monday if the issue still persists. Thank you for the update
@fluong6 It was fixed. I've never had such an issue since updated to new versions
Description
First error on bugged client:
Second error:
And error after it:
Reproduce Steps
I wasn't able to find 100% steps to reproduce the issue. But when i polayed with my friends it appeared after playing for 10-50 minutes on the Client side. The client stopped recieving any data from host but host was recieving ost of the data coming from client. And it happened to 2 clients in 2/2 game sessions within first 10-30 minutes of playing
Actual Outcome
A clear and concise description of what happened and broke.
Expected Outcome
A clear and concise description of what you expected to happen.
Screenshots
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Environment
Additional Context
Relay protocol is set to DTLS when creating relay through the code